A bright tap-and-match arcade where quick reflexes and pattern reading matter more than anything.
We play everything before we write about it, from drift racers to quick coffee-break arcades. Right now the editors are deep into Legends of Slots, picking apart its taps and combos so you know what to expect before you install anything.
Read the review «Legends of Slots» →
Arcade · 4.3★
No skim-and-rate here. Every review comes after real time with the controls, the menus and the grind.
Developers can send us a game, but they can't buy a number. Our rating is ours.
A lot of what we cover comes straight from the inbox. If enough people ask about a game, we go play it.
A bright tap-and-match arcade where quick reflexes and pattern reading matter more than anything.
An arcade drift racer with tilt steering and a city full of neon shortcuts.
A touch-friendly action RPG with real build variety and a story worth reading.
A turn-based strategy about holding a frontier with scarce troops and smart terrain use.
A cosy point-and-tap adventure through a quiet valley full of small mysteries.
A breezy airport-management sim about juggling gates, crowds and grumpy passengers.
Driftline Horizon is the kind of racer that gets its hooks in fast. You tilt to steer, tap to drift, and the whole thing is tuned so that holding a long slide feels like the point of every corner. The sense of speed is excellent on a phone, and the city tracks are packed with alley shortcuts worth memorising.
We spent a week with this tap-and-pattern arcade game, so here's the honest rundown.
Tilt, tap or wheel-on-screen — a short list of racers worth your storage.
The best quick-hit games to open while the kettle boils.
A peek behind the number at the top of every review.
«A bright tap-and-match arcade where quick reflexes and pattern reading matter more than anything.»
«An arcade drift racer with tilt steering and a city full of neon shortcuts.»
«A touch-friendly action RPG with real build variety and a story worth reading.»
We pull from reader suggestions, store trends, and whatever one of us can't stop playing that week. Racing, arcade and casual games get a little priority because that's our wheelhouse, but we'll cover any genre if it earns our attention.
No. A developer can send us a copy or a key, but that never buys a score or a kind word. If we test a game someone sent us and it's mediocre, we say that.
Yes, please do. Email us the name and a line about why you like it, and it goes on our list. Legends of Slots is an example of a reader-suggested game we ended up reviewing in full.
We run light, standard display ads to keep the lights on, and they're kept separate from our editorial. No advertiser sees a review before it goes live, and no one can pay to change what we write.